Samsung is reportedly working with AMD and Qualcomm to bring FSR to the Galaxy S24

Two years ago, Samsung introduced its first in-house smartphone chipset with ray tracing capabilities. The Exynos 2200 brought dedicated raytracing hardware, but this feature was overlooked due to the lack of support for raytracing games. Additionally, the graphics performance of the AMD RDNA-based Xclipse 920 GPU inside that chip was not capable enough to run raytracing games at a smooth frame rate. However, Samsung may be looking for a solution to this problem.

The Galaxy S24 could feature AMD’s FSR for smoother ray tracing games

According to AjuNews (via @Tech_ReveSamsung has joined hands with AMD and Qualcomm to jointly develop FSR (FidelityFX Super Resolution). This feature is expected to be introduced in the next generation of the company’s flagship smartphone, the Galaxy S24. This technology renders game graphics at a lower resolution to improve frame rates and then uses artificial intelligence to upscale the resolution. That way, you’ll get a higher frame rate at the cost of a slight drop in graphic detail. FSR aims to compete with Nvidia’s DLSS (Deep Learning Super Sampling), which is currently the industry’s leading spatial upscaling technology for PC gaming.

Combined with higher FSR and graphics firepower compared to the previous generation, next-gen mobile chips can deliver satisfactory gaming performance even with raytracing turned on. Raytracing is a graphical rendering technique that traces the path of light from a light source in a game to recreate realistic reflections and shadows. This technology provides more immersive and realistic graphics compared to conventional rasterization. However, it requires a lot of computing power, which is where most mobile chips falter. Raytracing can bring even the most powerful GPUs to their knees. Therefore, frame generation technologies such as DLSS and FSR can be used to provide smoother frame rates.

The Apple A17 Pro and Qualcomm Snapdragon 8 Gen 3 already have raytracing, but with features like MetalFX Upscaling and FSR (Qualcomm calls it GSR, or Game Super Resolution), mobile devices can actually render games with raytracing elements at Run the appropriate frame. Depending on the country, the Galaxy S24 uses the Exynos 2400 or Snapdragon 8 Gen 3. Since the Snapdragon 8 Gen 3 already has GSR, the Exynos 2400 might also feature AI frame scaling.

Author’s note: Nvidia’s DLSS is the best upscaling technology out there right now, and FSR hasn’t been able to match DLSS in the past few years. DLSS AI-based upscaling provides more detail than FSR. So, it remains to be seen how well FSR is implemented in mobile chips and how many game developers actually implement FSR-like technologies in their games. Without proper support, the presence of raytracing and frame scaling will not matter much.

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